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Sean Mann's avatar

Neat project. A little above my C# level, but I might come back to this when I've learned more about game development. I don't know if you're familiar with it, but at least in Unity C# is very popular and I always wondered what the best way to implement multiple languages in a game would be.

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Eric's avatar

Good point about Unity, Sean. I wish I had more experience with game localization and hope to soon. At Lokalise, I've had calls with game developers looking to localize their content.

I think Unity has a built-in localization manager. It gets the job done for small projects, but isn't appropriate for AAA games or companies that need powerful CAT tools.

I'm certainly open to hearing from anyone about the best way to go about game localization. I found this blog post, but it is focused on the technicalities, and not strategy or project management. Insightful though.

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